Character creation follows the standard rules within the 5E Player’s Handbook. Player’s can generate their Ability Scores by either rolling or via the point-buy system.
The only change from the PHB is that of the character’s Background. Each character will choose a Background representing what they did before joining the Shields. In addition, each person who arrives in Wintersholm and expresses interest in joining the Shields first spends a year under the tutelage of a senior artisan. As such, each player will select a craft in which they apprenticed, and have a tool proficiency in that particular area (and may begin play with those tools for free if they wish).
The list of crafts is as follows:
Players are encouraged to come up with the Senior Artisan under which they apprenticed and how they fit into the character’s backstory.
In addition, due to their training, a player may select a skill proficiency in either Insight or Persuasion to replace any of their other skill proficiencies received from their Background.
Half-Orcs don’t exist in this setting, but all other races are allowed. If you really want to play a Half-Orc, let me know and I’ll figure out a way to include them.
Bards in this setting are called Chaplains, and are typically from the College of Valor archetype. Some Bards from the College of Lore exist, but usually work for the Keepers and organize expeditions and the like to explore uncharted regions and delve into the ruins which exist across Scardova.
Alms domains are Life, Light, and War.
The Arcane Trickster archetype is not available in this setting for obvious reasons. The Assassin archetype is available, and are ordained and specially trained by the Church. These Rogues are called Oathsworn.