The Chaplains are the spiritual leaders of Scardova, warrior-priests that minister to the spiritual well-being of their group, instilling in them the values and beliefs of the Church along with promoting the worship of Alm. In battle, the Chaplains will be at the forefront, rousing their comrades through their Battle-Hymns and inspirational speeches.
Role: Leader. Your words inspire and invigorate your allies.
Power Source: Divine. You channel divine power through words and battle-hymns, inspiring allies with lore and sagas of old.
Key Abilities: Charisma, Intelligence, Constitution
Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale; Light and heavy shield
Weapon Proficiencies: Simple melee, simple ranged, military ranged, all versatile military weapons.
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 7 + Constitution Modifier
Trained Skills: Religion. From the class list below, choose 4 more trained skills at 1st level: Arcana (Int), Athletics (Str), Bluff (Chr), Diplomacy (Chr), Heal (Wis), History (Int), Insight (Wis), Intimidation (Chr), Nature (Wis), Perception (Wis), Streetwise (Chr).
Chaplain training, Chaplain virtue, Majestic Word, Skill versatility, Song of Rest, Words of Friendship.
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book,and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite (PHB2) and another 1st-level ritual.
In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level,you can perform three.
Chaplains praise many virtues in their stories, telling tales of people whose particular qualities set them above common folk. The valor of dauntless heroes and the cunning of great minds are among these virtues, and a Chaplain can choose to emphasize either quality. Choose one of the following options. The choice you make gives you the benefit described below and also provides bonuses to certain bard powers, as detailed in those powers.
Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + your Intelligence modifier, you can slide that ally 1 square as a free action.
Virtue of Valor: Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
The divine power of a Chaplain’s voice can heal allies. You gain the majestic word (same as Bard) power.
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.
Words of Friendship
Chaplains use their connection to Alm to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship (same as Bard) power.
The Chaplain has the same powers as the Bard, with the following exceptions:Misdirected Mark (Bard level 1 at-will) is replaced by:
Standard Action ♦ Ranged 10